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ASP.NET Core C++ C# SQL WPF Written Communication

Automation Engineer at RockstarDistributed Codebuilder and Smoketester

At Rockstar Games, I worked on a distributed building and testing system. For every commit of the game code, we needed to compile a massive project including engine code, assets and game scripts for 10+ platforms, and then smoketest each of those with hundeds of tests, in as little time as possible. My work consisted of improving and creating tools using C# and WPF that helped manage this massive fleet of VMs and provided timely and meaningful feedback to the game developers.

RizePoint InternshipBackend Development

While interning at RizePoint, I have worked on updating their backend to support modern TLS version. I have also helped out with API development and bug fixing.